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 SAR Insane -rifle

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Admin
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PostSubject: SAR Insane -rifle   Tue 15 Jun 2010 - 21:39

Well time to beat the last remaining challange in ua2, mode: insane -rifle. We dont need a date or preparation for that, just many online with time for 90 minutes. It will surely be a private game and i hope to see many good players who are willing to win, obey and come up with a decent amount of skill (not xp)!

Well if we get a fullhouse we have 8 riflemen and 3 medics. We will run around the map in circles as a big squad, noone will rambo, noone gets left behind. We neeed good coordination and concentration for that. Highest priority is to find EC's, smoke nades and flareguns (+ groundflares). We need to block all caves and have a decent amount of spare EC's for the roads before we can think of camping, will be propably only during the very last mission.
For some players (me included) riflebutt is essential, some dont need it, so its up to you to skill that. One medic (preferably without riflebutt) will max devotion aura. Riflemen need saline at lvl1 and grenade at lvl2, then its upto you if you like riflebutt/automatic fire or crits.
Further strategy and skillbuild will be discussed in channel before the actual game is set up. Ventrilo would be nice but only makes sense if everyone can connect to it. Else it will be chat and pings as usual (but keep it to important information only).

If your willing to follow i am willing to take leadership for this scenario and hope my teal pings will lead to victory!

Hope to see many soldiers online to gun down those zombies and maybe give that map an eternal rest after we completed our task.

Over and out, audiophile

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Just_A_Dude
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PostSubject: Re: SAR Insane -rifle   Tue 15 Jun 2010 - 22:29

I am gathering specialist for a mission, its not gonna be easy. Chances of survival are slim.
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Herbmaster
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PostSubject: Re: SAR Insane -rifle   Wed 16 Jun 2010 - 2:57

90 mins will not do it if rifle as the few last boss will take much time to kill and if all alive and infes low then we might have a chance bom.
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Jollersmart
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PostSubject: Re: SAR Insane -rifle   Wed 16 Jun 2010 - 3:26

I could solo this shit.
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JosephN
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PostSubject: Re: SAR Insane -rifle   Wed 16 Jun 2010 - 4:08

Sounds good, maybe with skill builds we could allocate people as "naders" (max grenade) and "dps" (crits and wep skils) Question
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WedgeAntilles
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PostSubject: Re: SAR Insane -rifle   Wed 16 Jun 2010 - 4:39

You can count on me for a game that requires advanced teamplay.


Last edited by WedgeAntilles on Wed 16 Jun 2010 - 7:59; edited 1 time in total
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Jollersmart
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PostSubject: Re: SAR Insane -rifle   Wed 16 Jun 2010 - 5:02

Well you can't really count on me to join but if you lack a meatshield there's a few people who know how to reach me on steam. Blaxter is one of them.
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WedgeAntilles
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PostSubject: Re: SAR Insane -rifle   Wed 16 Jun 2010 - 8:00

Steam is the gas form of air, how shall anyone reach you there?
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Haksis
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PostSubject: Re: SAR Insane -rifle   Wed 16 Jun 2010 - 8:39

Insane rifle will take much longer than just 90 min.



And, steam is the gas form or water....
Gas form of air would be.... air!!!! jocolor study lol!




well, air is mostly CO2, O2 and some other stuffs... xD
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JosephN
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PostSubject: Re: SAR Insane -rifle   Wed 16 Jun 2010 - 10:04

1 - 3% nitrogen also I believe Wink
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WedgeAntilles
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PostSubject: Re: SAR Insane -rifle   Wed 16 Jun 2010 - 11:14

Haksis wrote:
Insane rifle will take much longer than just 90 min.



And, steam is the gas form or water....
Gas form of air would be.... air!!!! jocolor study lol!




well, air is mostly CO2, O2 and some other stuffs... xD

Hey if you want to correct me , don't make mistakes.^^

Beside that you are wrong. Steam is the Gas Form of Air=

O2

!!!!

IT IS GAS*GAS!
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MSousa
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PostSubject: Re: SAR Insane -rifle   Wed 16 Jun 2010 - 22:25

You can count me as Medic with Devotion Auro because i never skill Riflebutt xD
or as a Riflemon with Grenade skill first and last skill Crit for better stun chance.

btw
We could also try to make normal insane just without FO, DC and Ghost and Hawk^^
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Blaxter
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PostSubject: Re: SAR Insane -rifle   Thu 17 Jun 2010 - 11:32

Jollersmart wrote:
Well you can't really count on me to join but if you lack a meatshield there's a dude who know how to reach me on steam. Blaxter is one!

damn u...-.-'

well yes if there is a date and not a friday or sathurday night im almost guarranteed Wink
if not, well, i dunno..... its allways possible to reach me somehow, trough skype among others!
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Legendel
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PostSubject: Re: SAR Insane -rifle   Fri 18 Jun 2010 - 9:19

Finally, heh. Been waiting on a good -rifle game. I'm game.



Set a date <3
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Jollersmart
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PostSubject: Re: SAR Insane -rifle   Fri 18 Jun 2010 - 10:22

Legendel wrote:
Set a date <3

Thought he said he wouldn't.
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Blaxter
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PostSubject: Re: SAR Insane -rifle   Sat 19 Jun 2010 - 5:23

thats why we use "<3" (aka hearts) <3
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anti.pro-spray
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PostSubject: Re: SAR Insane -rifle   Sat 19 Jun 2010 - 12:40

Yeah set a date Smile, school schedule is pretty busy so I can barely get on. You can count me in as Roflman Meatshield
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Admin
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PostSubject: Re: SAR Insane -rifle   Mon 2 Aug 2010 - 3:44

Had a formidable clan game some days ago but failed at last bosses (Genesis etc.) Had a good run, sealed caves and road (thanks to mvp legendel) and only did minor mistakes. If we play again we need more flaregun, groundflares and smokes for the final mission and need to take care of every mini soldier as we need firepower. Moreover it might be handy to either lure genesis, darreus or metasis away from town with a mini so we can focus on them one by one.
Think it wasnt full house and some players still had doubtfull attitude toward teamplay. Overall was an ok game though. So theres still hope for an even better team who we will eventually beat it.

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Vailoor
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PostSubject: Re: SAR Insane -rifle   Mon 2 Aug 2010 - 11:01

so its not beaten yet?
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Blaxter
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PostSubject: Re: SAR Insane -rifle   Mon 2 Aug 2010 - 11:30

Admin wrote:
Had a formidable clan game some days ago but failed at last bosses (Genesis etc.) Had a good run, sealed caves and road (thanks to mvp legendel) and only did minor mistakes. If we play again we need more flaregun, groundflares and smokes for the final mission and need to take care of every mini soldier as we need firepower. Moreover it might be handy to either lure genesis, darreus or metasis away from town with a mini so we can focus on them one by one.
Think it wasnt full house and some players still had doubtfull attitude toward teamplay. Overall was an ok game though. So theres still hope for an even better team who we will eventually beat it.

Were i in on that? if i was, i agree^^ i might be more of the "doubtfull attitude toward teamplay"-characters but, in my defence, im still not a full grown sar solider jocolor
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Legendel
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PostSubject: Re: SAR Insane -rifle   Tue 3 Aug 2010 - 5:39

I'm up for abit of med action, and I agree with the gen away from town... might avoid lag with less ai shooting
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Herbmaster
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PostSubject: Re: SAR Insane -rifle   Wed 4 Aug 2010 - 1:50

ins rif is not for noobs and will need good team work to pass last wave study those boss have over 200k hp so will take a long time to kill.if we have full house game then 4 should try pull small creeps and other kill boss study or it will just over run the town which you all know is bad Laughing
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Vailoor
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PostSubject: Re: SAR Insane -rifle   Thu 5 Aug 2010 - 0:44

Herbmaster wrote:
ins rif is not for noobs and will need good team work to pass last wave study those boss have over 200k hp so will take a long time to kill.if we have full house game then 4 should try pull small creeps and other kill boss study or it will just over run the town which you all know is bad Laughing

Herbmaster wrote:
4 should try pull small creeps
...like mutants, ghosts, air rushes, beasts...
hmmm. with smokes max crit and combat....maby.
scratch



lol!
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MSousa
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PostSubject: Re: SAR Insane -rifle   Thu 5 Aug 2010 - 3:11

It is just possible if we block every way to the town xD and we need mass smokers xD
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PostSubject: Re: SAR Insane -rifle   Thu 5 Aug 2010 - 4:18

MSousa wrote:
mass smokers xD

i be on it then,,,,its weekend soon so maybe we can bash it some more santa
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